Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 05, 2008, 08:59 PM // 20:59   #1
Krytan Explorer
 
hallomik's Avatar
 
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
Advertisement

Disable Ads
Default Crafting in GW2

Would you rather the crafting in GW 2 be a modification of the current armor/weapon/collector "crafting" system? Or would you rather GW2 have something more like the other MMO's out there with all the player crafting professions (e.g., forester, skinner, jeweler, enchanter, armorer, etc.)? Or something else entirely?

I personally like the current GW "less is more" approach where you spend most of your time killing mobs instead of standing next to a virtual forge converting tin ingots into tin bars. On the other hand, crafting creates some interesting trading opportunities.
hallomik is offline   Reply With Quote
Old Feb 05, 2008, 09:04 PM // 21:04   #2
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

The deeper, the better. Being able to craft my own FDS would make the game overflow with utmost badassery. I'd love it.
Bryant Again is offline   Reply With Quote
Old Feb 05, 2008, 09:06 PM // 21:06   #3
Desert Nomad
 
Mr. G's Avatar
 
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
Default

I think crafting should follow the GW path of "its all flash" if i can make my sword sparkle though scrafting gind sure, but not make it do more damage...no

Last edited by Mr. G; Feb 11, 2008 at 04:02 PM // 16:02..
Mr. G is offline   Reply With Quote
Old Feb 05, 2008, 09:08 PM // 21:08   #4
Frost Gate Guardian
 
Join Date: May 2007
Guild: [lion]
Profession: N/Mo
Default

I have mixed feeling about it I really don't want gw2 to be too sterotypically mmo if you know what I mean. If you become your own personal crafter grind will go up and value of items go down.
roshanabey2 is offline   Reply With Quote
Old Feb 05, 2008, 09:09 PM // 21:09   #5
EXCESSIVE FLUTTERCUSSING
 
Kattar's Avatar
 
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
Default

Quote:
Originally Posted by Mr. G
I think crafting should follow the GW path of "its all flash" if i can make my sword sparkle though scrafting gind sure, but not make it do more dmaage...no
Agreed, if crafting affected how it looked. But never the damage or anything like that. Or if they did make it like that, they'd have to make it something that everyone could do, as long as they had the materials. And you wouldn't have to stand in the "virtual forge" and the OP mentioned for hours.
Kattar is offline   Reply With Quote
Old Feb 05, 2008, 09:14 PM // 21:14   #6
Lion's Arch Merchant
 
Oso Minar's Avatar
 
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
Default

Skins should be unlockable in PvE, and we should be allowed to "craft" all our equipment through a menu akin to GW1's current PvP system. No more need for PvP-only characters. No need to worry about money or materials. Less grind, more fun with cool stuff.

If only.
Oso Minar is offline   Reply With Quote
Old Feb 05, 2008, 09:20 PM // 21:20   #7
Wilds Pathfinder
 
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
Default

Crafting professions plz. I want something else to do than just killing stuff.
Limu Tolkki is offline   Reply With Quote
Old Feb 05, 2008, 09:22 PM // 21:22   #8
Frost Gate Guardian
 
Kayelyyb's Avatar
 
Join Date: Mar 2006
Guild: Founder of Nerfs Are [Whak]
Profession: N/Me
Default

i would love the idea of proper professions in gw2 warrior/ ranger and such should be classes and professions should be blacksmith or armor crafter or such.
that would be true character development. now there r those who complain about grind, this is a roleplay game we r speaking bout not a ffs or some such in rp games character development should be priority not how fast can i max myself out.
Kayelyyb is offline   Reply With Quote
Old Feb 05, 2008, 09:27 PM // 21:27   #9
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Both systems should be in the game, very much like how the current system is. You can get an NPC to craft you the MAX damage weapons but with generic skins- But say you're a Forester, miner, sewer, blacksmith (plenty of jobs out there), you can then make your own maybe even unique looking skins for weapons of the same stats. Being able to craft mods as well as other things would be nice as well. Right along side a socketing system for a 4th weapon mod.
Nevin is offline   Reply With Quote
Old Feb 05, 2008, 09:38 PM // 21:38   #10
Desert Nomad
 
Vinraith's Avatar
 
Join Date: Dec 2006
Default

They're most of the way to making GW2 a WoW-like MMO, why not go all the way? Then again, crafting is there as a time sink in fee based games, there's no real need for a time sink in a fee-free game.
Vinraith is offline   Reply With Quote
Old Feb 05, 2008, 09:44 PM // 21:44   #11
Forge Runner
 
Lady Lozza's Avatar
 
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
Default

Tbh I like the current system. There is plenty to do as it is. If people want to play a game "like WoW" why don't they just play WoW, instead of wishing other MMOs to be the same???
Lady Lozza is offline   Reply With Quote
Old Feb 05, 2008, 09:53 PM // 21:53   #12
Wilds Pathfinder
 
1 up and 2 down's Avatar
 
Join Date: Mar 2007
Profession: Rt/
Default

Quote:
Originally Posted by Lady Lozza
Tbh I like the current system. There is plenty to do as it is. If people want to play a game "like WoW" why don't they just play WoW, instead of wishing other MMOs to be the same???
This is how I feel about the matter.
1 up and 2 down is offline   Reply With Quote
Old Feb 05, 2008, 10:15 PM // 22:15   #13
Wilds Pathfinder
 
Nanood's Avatar
 
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
Default

Bring on the complexity.. Its what time wasting is all about and i love it.
Nanood is offline   Reply With Quote
Old Feb 05, 2008, 10:18 PM // 22:18   #14
Desert Nomad
 
Vinraith's Avatar
 
Join Date: Dec 2006
Default

Quote:
Originally Posted by Lady Lozza
Tbh I like the current system. There is plenty to do as it is. If people want to play a game "like WoW" why don't they just play WoW, instead of wishing other MMOs to be the same???
Because they're cheap, obviously. There's a general lack of awareness that, for better or worse, WoW is the game it is because of its monthly fee. The whole structure is designed to preoccupy the player indefinitely so they can keep raking in the dough. It's not necessary or practical for a game without a fee to pursue a similar structure.
Vinraith is offline   Reply With Quote
Old Feb 05, 2008, 10:24 PM // 22:24   #15
Forge Runner
 
Lady Lozza's Avatar
 
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
Default

Vinrath, I don't know about WoW, mainly because I wasn't so enamored of the game when I did play it that I bothered to look - but I know certianly for Lineage and L2 that there are a number of free servers. Yes they are a little unreliable, but it isn't that much worse than when I played on the NCsoft pay-to-play servers.

Anyhow, my point is that these private servers are hosting a game similar to WoW in all its grind-tastic-glory (including crafting), I honestly don't why people who want that sort of thing aren't playing there.
Lady Lozza is offline   Reply With Quote
Old Feb 05, 2008, 10:44 PM // 22:44   #16
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default

Vinraith, of course you are right with the connection between what the game is and the monthly fee of WoW.

But GW2 is going a lot into the direction of what I would like to call a "fully fledged MMORPG".

And this would mean that we would also get more features: i.e. the mentioned higher freedom of movement. More mounts, we already had some kind of mounts in Nightfall and GW:EN. Why not a somewhat more complex crafting system?

It is not up to us to decide what ANet will do, but if they go that route, they would be directly comparable to other MMOs, except the fee. But I do not think this would be good.

People play GW because it is GW, and not WoW, after all.
And those who play GW because they cannot or do not want to pay the fee for WoW are really in the wrong game.
Longasc is offline   Reply With Quote
Old Feb 05, 2008, 10:50 PM // 22:50   #17
Desert Nomad
 
Magikarp's Avatar
 
Join Date: Nov 2007
Guild: [HAWK]
Default

Moar Generic MMO?

nty nty nty. plz keep gwz, gwz.
Magikarp is offline   Reply With Quote
Old Feb 05, 2008, 11:14 PM // 23:14   #18
Forge Runner
 
Operative 14's Avatar
 
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
Default

I want to be able to buy max damage weapons and armors from NPC crafters like the current system.

However, it would be nice to be able to craft your own weapons for yourself and friends with your own customizable skins and balanced stats.
Operative 14 is offline   Reply With Quote
Old Feb 05, 2008, 11:28 PM // 23:28   #19
Krytan Explorer
 
TaCktiX's Avatar
 
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
Default

I bet you that a crafting system will exist, with instead of a fixed price on armor and a fixed material cost on them, the price will be partially dependent on materials available that you can get from drops, and partially dependent on items that can only be gotten from NPCs (read: consistent reliable moneysink, keeping the economy more stable).

That's one scenario I'm thinking of. Another is that crafting is available to all players regardless of profession, but requires a quest tree or structure to be capable of it. So you could apprentice to an NPC Blacksmith and after doing certain tasks rise up to being able to craft first small things (non-max whites, low-AL armor) to totally epic gear (Obsidian, Elemental Sword, if the system existed in GW1). And the added possibility of NPC crafting guilds to get tips from. That would be really cool, and maintain the GW motif of "you can do nearly anything", because you could stop crafting and go rampage across the countryside and not be completely gimped.
TaCktiX is offline   Reply With Quote
Old Feb 05, 2008, 11:32 PM // 23:32   #20
Pre-Searing Cadet
 
Join Date: Jan 2008
Location: Ky, USA
Guild: We Got Ur Bakz
Profession: R/E
Default

Quote:
Originally Posted by Katsumi Rikyu
Agreed, if crafting affected how it looked. But never the damage or anything like that. Or if they did make it like that, they'd have to make it something that everyone could do, as long as they had the materials. And you wouldn't have to stand in the "virtual forge" and the OP mentioned for hours.
very much so dude, ive played WoW for like 2 months, non-stop grinding. (but thats beside the point)
i have mixed feelings about the 'increased dmg since u made it sparkle thing', but i think that there should be durability to weapons, too add more depth in the game, much similar to the Diablo searies, so ull have to like repair ur weapon and stuff. the more durability, the higher crit rate.
-->now to awnser the original question: i dont think there should be crafting professions, thatd just suk. cause then every1 would turn to the sub-profession and the actual economy of the game would crash.
Deathwatcher is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Crafting tyjeff9 Explorer's League 4 Jan 10, 2007 11:23 PM // 23:23
Crafting or no crafting? Oui Questions & Answers 2 May 31, 2005 09:14 PM // 21:14
Yoshi Questions & Answers 1 May 14, 2005 08:08 PM // 20:08
crafting danny_debtprisoner Questions & Answers 0 May 02, 2005 03:06 AM // 03:06
jimmyh Questions & Answers 11 Apr 25, 2005 07:38 PM // 19:38


All times are GMT. The time now is 07:42 AM // 07:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("